This website uses cookies to ensure
you get the best experience
OK
IF YOU WOULD LIKE TO PRACTICE
ENGLISH AND TALK ABOUT UX/UI DESIGN
AT THE SAME TIME, THIS PLATFORM IS just
FOR YOU
ux speaking club
HERE YOU WILL MEET YOUR COLLEAGUES AND BE ABLE NOT ONLY TO IMPROVE YOUR ENGLISH BUT ALSO YOUR DESIGN SKILLS
HERE YOU WILL MEET YOUR
COLLEAGUES AND BE ABLE NOT ONLY TO
IMPROVE YOUR ENGLISH BUT ALSO YOUR
DESIGN SKILLS
IF YOU WOULD LIKE TO PRACTICE eNGLISH AND TALK ABOUT UX/UI DESIGN AT THE SAME TIME, THIS PLATFORM IS just FOR YOU
ux
speaking
club
UX SPEAKING CLUB IS
A GOOD IDEA
practicing English you can use at work
get more confident at a job interview
Ux speaking club is a platform for ux/ui designers whose native language is not English. If you want to work for an international company you need to expand your professional vocabulary to pass the interview with confidence and communicate fluently with the team. At each meeting we will discuss design processes, new Figma features, job interview questions and much more
first meeting
Meeting time is 30 minutes
questions and additional materials are prepared
Conversation in a group of 3 or 4 people
An hour before the meeting, you will receive a link
Book the meeting
These meetings are only for Ux/Ui designers who are serious about improving their English
become a
Check out the videos and articles before the meeting
it's absolutely free
member
of the ux
speaking
club
Practice English with your colleagues
UX research
Design thinking
job interview
design systems
storyboard
Figma features
cjm
UX SPEAKING CLUB IS
A GOOD IDEA
practicing English you can use at work
get more confident at a job interview
Ux speaking club is a platform for ux/ui designers whose native language is not English. If you want to work for an international company you need to expand your professional vocabulary to pass the interview with confidence and communicate fluently with the team. At each meeting we will discuss design processes, new Figma features, job interview questions and much more
UX research
Design thinking
job interview
design systems
storyboard
Figma features
cjm
These meetings are only for Ux/Ui designers who are serious about improving their English
become a member of the ux speaking club
it's absolutely free
Conversation in a group of 3 or 4 people
An hour before the meeting, you will receive a link
Book the meeting
Meeting time is 30 minutes
questions and additional materials are prepared
Check out the videos and articles before the meeting
Before the meeting
During the meeting
Please, don't be late
you will receive a link to your email
Read the questions and additional material
Be friendly and respectful
Introduce yourself briefly to your group members
The camera must be on during the meeting
first meeting
A little bit
about the founder
Hi, I'm Katya ux/ui designer. I am learning English and my level is approximately intermediate. By attending other speaking clubs I realized that I lack practice in professional communication. I did not find an alternative and decided to create this platform for ux/ui designers from all over the world where we can discuss design, share the experience of passing a job interview and not only improve English but also improve design skills
“Good design is actually a lot harder to notice than poor design, in part because good designs fit our needs so well that the design is invisible, serving us without drawing attention to itself. Bad design, on the other hand, screams out its inadequacies, making itself very noticeable.”
“We must design for the way people behave, not for how we would wish them to behave.”
“Two of the most important characteristics of good design are discoverability and understanding.”
“Why do we need to know about the human mind? Because things are designed to be used by people, and without a deep understanding of people, the designs are apt to be faulty, difficult to use, difficult to understand.”
“Design is successful only if the final product is successful—if people buy it, use it, and enjoy it, thus spreading the word. A design that people do not purchase is a failed design, no matter how great the design team might consider it.”
“One way of overcoming the fear of the new is to make it look like the old. This practice is decried by design purists, but in fact, it has its benefits in easing the transition from the old to the new.”
“The hardest part of design is getting the requirements right, which means ensuring that the right problem is being solved, as well as that the solution is appropriate. Requirements made in the abstract are invariably wrong. Requirements produced by asking people what they need are invariably wrong. Requirements are developed by watching people in their natural environment.”
“When a new way of doing things is vastly superior to another, then the merits of change outweigh the difficulty of change. Just because something is different does not mean it is bad. If we only kept to the old, we could never improve.”
“What appears good in principle can sometimes fail when introduced to the world. Sometimes, bad products succeed and good products fail. The world is complex.”
“Constraints are powerful clues, limiting the set of possible actions. The thoughtful use of constraints in design lets people readily determine the proper course of action, even in a novel situation.”
“If the system lets you make the error, it is badly designed. And if the system induces you to make the error, then it is really badly designed.”
“Good designers never start by trying to solve the problem given to them: they start by trying to understand what the real issues are. As a result, rather than converge upon a solution, they diverge, studying people and what they are trying to accomplish, generating idea after idea after idea.”
― Donald A. Norman
Good design is actually a lot harder to notice than poor design, in part because good designs fit our needs so well that the design is invisible, serving us without drawing attention to itself. Bad design, on the other hand, screams out its inadequacies, making itself very noticeable.”
“Good designers never start by trying to solve the problem given to them: they start by trying to understand what the real issues are. As a result, rather than converge upon a solution, they diverge, studying people and what they are trying to accomplish, generating idea after idea after idea.”
― Donald A. Norman
Work takes a lot of time, and we need to constantly develop, learn new programs, learn about new technologies and trends in design
You can achieve your goals
That's why the UX SPEAKING CLUB is a great
opportunity to communicate with colleagues from all over the world, to share experience and knowledge while improving your English
We
often
don't
have
enough
time to
study
English
A little bit
about the founder
Hi, I'm Katya ux/ui designer. I am learning English and my level is approximately intermediate. By attending other speaking clubs I realized that I lack practice in professional communication. I did not find an alternative and decided to create this platform for ux/ui designers from all over the world where we can discuss design, share the experience of passing a job interview and not only improve English but also improve design skills
“Good design is actually a lot harder to notice than poor design, in part because good designs fit our needs so well that the design is invisible, serving us without drawing attention to itself. Bad design, on the other hand, screams out its inadequacies, making itself very noticeable.”
“We must design for the way people behave, not for how we would wish them to behave.”
“Two of the most important characteristics of good design are discoverability and understanding.”
“Why do we need to know about the human mind? Because things are designed to be used by people, and without a deep understanding of people, the designs are apt to be faulty, difficult to use, difficult to understand.”
“Design is successful only if the final product is successful—if people buy it, use it, and enjoy it, thus spreading the word. A design that people do not purchase is a failed design, no matter how great the design team might consider it.”
“One way of overcoming the fear of the new is to make it look like the old. This practice is decried by design purists, but in fact, it has its benefits in easing the transition from the old to the new.”
“The hardest part of design is getting the requirements right, which means ensuring that the right problem is being solved, as well as that the solution is appropriate. Requirements made in the abstract are invariably wrong. Requirements produced by asking people what they need are invariably wrong. Requirements are developed by watching people in their natural environment.”
“When a new way of doing things is vastly superior to another, then the merits of change outweigh the difficulty of change. Just because something is different does not mean it is bad. If we only kept to the old, we could never improve.”
“What appears good in principle can sometimes fail when introduced to the world. Sometimes, bad products succeed and good products fail. The world is complex.”
“Constraints are powerful clues, limiting the set of possible actions. The thoughtful use of constraints in design lets people readily determine the proper course of action, even in a novel situation.”
“If the system lets you make the error, it is badly designed. And if the system induces you to make the error, then it is really badly designed.”
“Good designers never start by trying to solve the problem given to them: they start by trying to understand what the real issues are. As a result, rather than converge upon a solution, they diverge, studying people and what they are trying to accomplish, generating idea after idea after idea.”
― Donald A. Norman
“If the system lets you make the error, it is badly designed. And if the system induces you to make the error, then it is really badly designed.”
“Good designers never start by trying to solve the problem given to them: they start by trying to understand what the real issues are. As a result, rather than converge upon a solution, they diverge, studying people and what they are trying to accomplish, generating idea after idea after idea.”
― Donald A. Norman

“What appears good in principle can sometimes fail when introduced to the world. Sometimes, bad products succeed and good products fail. The world is complex.”
“Constraints are powerful clues, limiting the set of possible actions. The thoughtful use of constraints in design lets people readily determine the proper course of action, even in a novel situation.”
“If the system lets you make the error, it is badly designed. And if the system induces you to make the error, then it is really badly designed.”
“Good designers never start by trying to solve the problem given to them: they start by trying to understand what the real issues are. As a result, rather than converge upon a solution, they diverge, studying people and what they are trying to accomplish, generating idea after idea after idea.”
― Donald A. Norman

“Design is successful only if the final product is successful—if people buy it, use it, and enjoy it, thus spreading the word. A design that people do not purchase is a failed design, no matter how great the design team might consider it.”
“One way of overcoming the fear of the new is to make it look like the old. This practice is decried by design purists, but in fact, it has its benefits in easing the transition from the old to the new.”
“The hardest part of design is getting the requirements right, which means ensuring that the right problem is being solved, as well as that the solution is appropriate. Requirements made in the abstract are invariably wrong. Requirements produced by asking people what they need are invariably wrong. Requirements are developed by watching people in their natural environment.”
“When a new way of doing things is vastly superior to another, then the merits of change outweigh the difficulty of change. Just because something is different does not mean it is bad. If we only kept to the old, we could never improve.”
“What appears good in principle can sometimes fail when introduced to the world. Sometimes, bad products succeed and good products fail. The world is complex.”
“Constraints are powerful clues, limiting the set of possible actions. The thoughtful use of constraints in design lets people readily determine the proper course of action, even in a novel situation.”
“If the system lets you make the error, it is badly designed. And if the system induces you to make the error, then it is really badly designed.”
“Good designers never start by trying to solve the problem given to them: they start by trying to understand what the real issues are. As a result, rather than converge upon a solution, they diverge, studying people and what they are trying to accomplish, generating idea after idea after idea.”
― Donald A. Norman
Work takes a lot of time, and we need to constantly develop, learn new programs, learn about new technologies and trends in design
You can achieve your goals
That's why the UX SPEAKING CLUB is a great opportunity to communicate with colleagues from all over the world, to share experience and knowledge while improving your English
We
often
don't
have
enough
time to
study
English
Made on
Tilda